![]() ![]() So it will still wait ~16ms of emulated CPU time to output the next frame (if targeting 60fps) - even if it took longer than that due to emulation slowdown. If your PC cannot handle the increased emulation load (IE emulate 2x the cpu cycles in the same time), the game will appear slower, audio will often cut out and you'll get weird stutter and juddering and dropped frames.ĭolphin exposes a "perfect" hardware model to the game, including how long things *should* have taken to process even if your host PC can't keep up. The game doesn't know and still believes the same time has passed from it's point of view in the emulated world as it would have if your host PC could keep up. This naturally makes it more demanding to emulate on your PC - though you might not notice if the game isn't doing anything with the CPU and is otherwise idle (emulating "doing nothing" is naturally easier SMBX2 Corrupted My files and it wont be able to run on my pc. It's not just a magic "game go faster" switch. I downloaded Newer Super Mario Bros Wii tilesets and I made Wii gfx. Some games *do not* handle this well - as consoles are released with known hardware, games may rely on specific timings of operations, that this messes with. ![]() ![]() It effectively the game every CPU operation took half the time it would have on the original hardware. at 200% it tries to emulate a gamecube with a it's cpu running at 972 mhz, instead of the original hardware's 486 mhz. The value changes the effective clock of the /emulated/ CPU - e.g. If you're referring to the "Emulated CPU Clock Override", that doesn't do what you seem to think it does: (02-19-2020, 06:02 AM)imgonnafixthis Wrote: also no vsync is not on, i have the cpu clock thing set to almost max because i wanted more fps ![]()
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